G3D

Job Description

Senior Environment Artist - High Profile AAA Studio

Salary: up to £60,000 + benefits

Location: London

We are looking for an exceptionally talented Senior Environment Artist who is ready for the challenge of producing an AAA title on the next generation platforms.

Key Responsibilities:

  • Create industry leading environments and assets that creatively and technically raise the project’s visual bar.
  • Be comfortable communicating across teams and departments in a friendly and open manner.
  • Be proactive and pre-empt dependency issues across teams before they happen.
  • Fully understand the project tool chain / game engine and confidently report issues & improvements.
  • Continue to develop the skills of yourself and those around you to maintain a world class quality.
  • Ability to take ownership and drive key areas of the artistic style.

 

Technical Requirements:

  • Experience in creating and using assets in level creation tools such as Unreal Engine 4 or similar.
  • At least 1 published AAA game title on current gen platforms with 5+ years of experience.
  • Demonstrable understanding of baking textures, processing maps and physically based shading using Substance Designer/Painter or Quixel Suite.
  • Expert use of 3DS Max and a good foundation in Photoshop.
  • Experience of the full asset pipeline including optimising and profiling.
  • Proficient in 3d sculpting, preferably using Zbrush.
  • Strong Portfolio with examples of:
    • Levels and environments created in Unreal Engine 4 or equivalent
    • High-resolution modelling in Max and/or Z-brush with textures created in Substance Designer/Painter or Quixel Suite to game engine ready standards.
  • Demonstrate a specialist skill in a relevant area of art or design. e.g. Concept painting, VFX skills (particles, destruction etc), Specialist shader skills, or Unreal Engine Blueprints.

 

Skill Requirements:

  • A passion for creating worlds and bringing those visions to life.
  • Strong knowledge of PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game.
  • Have a keen eye for level design and a strong ability to communicate ideas and collaborate with a design team.
  • Has a desire to maintain and keep up excellent file management and clean working files.
  • Must demonstrate a strong understanding of level lighting, readability and composition.
  • Demonstrate a strong ability to work well with other artistic departments to drive a vision forward independently without lead supervision.
  • Be pro-active and have a constant desire to improve and help non-senior art team members of staff improve their skill sets.

 

Apply